I created a series of lesson plans that gradually built up a Pacman Game, and I have to say it has been way more successful than my previous attempts at creating animated stories.
I will summarise and then give the Learning Objectives followed by lesson plans and examples.
Summary: The game produced will have a maze that two different pacmen will race around to try and eat as much food as possible. The aim of this Two Player Game is for one player to eat more food than the other and this gain more points to become the winner.
Learning Objectives:
LESSON 1
Learning Objectives
I can…create a new
stage
I can…create a new
background
I can…create two
costumes for my sprite
LESSON 2
Learning Objective
I can…give Pacman Controls and movement
Success Criteria
I can…make pacman open and close its mouth automatically
I can…give pacman controls using the arrow keys
LESSON 3
Learning Objective
To make Pacman go
back to the start when it touches a wall
Success Criteria
I can…use an IF
CONTROL (IF pacman touches a wall he
goes back to the start)
LESSON 4
Lesson Objective
To give pacman
something to eat
Success Criteria
I can…add a new
sprite which pacman can eat
I can…add a VARIABLE
(which will be like pacman’s score for every time he eats)
Extra Objectives
For fast finishers I also encouraged extended learning to include:
- Adding Sound effects when pacman walks, hits a wall or hits a ghost
- Adding a ghost that glides freely around the maze. When in contact with a pacman it sends the pacman back to the start
If you want to look at the Lesson plans with specific instructions, then you can download them here: